Dawn of Man - Mod Data Generator

Modify the amplitudes of the different noise layers, the initial numbers define the amplitudes of the low-frequencies (the height of large mountains), and the later numbers define the amplitudes of the high_frequencies (the height of the small bumps).

For a complete guide: Understanding Amplitudes in Environment.

Frequency 1: 0.123
Frequency 2: 0.326
Frequency 3: 0.653
Frequency 4: 0.491
Frequency 5: 0.2
Frequency 6: 0.471
Frequency 7: 0.149
Frequency 8: 0.691
Resource Factor 12
The amount of resources in the map. 1 is the default.
Distance Height Offset 0.7
How much bigger are mountains at the edge of map.
Ford Distance Factor 0.56
The average distance between river fords, 1.0 is the default.
Sun Angle Factor 0.98
How high is the sun in the sky, 1.0 is the default.
Backdrop Scale 1, 0.25, 1
Change the size of backdrops (the mountains you see beyond the map).
Deposits Copper, Flint
What types of deposit are present in the level.
Choose deposit to override
Choose detail to override
Choose prop to override
Value: 0.62
Trees Everywhere <False>
Present Trees Birch Lentils Fir Peas Chickpeas
What trees are present in the level.
Choose tree to override
0.25
0.25
0.5
0.1
0.5
Min: / Max: 25°
0.25
0
0.25
Min: 20° / Max: 35°
0.25
0.25
0.5
0.1
Min: / Max: 25°
0.25
0.25
0.5
0.1
<Yes>
Min: -15° / Max: 10°

<?xml version="1.0" encoding="utf-8"?>
<environment>
  <noise_amplitudes values="0.123 0.326 0.653 0.491 0.200 0.471 0.149 0.691"/>
</environment>
North: 0.64
South: 0.41


<locations>
  <location id="westland" seed="01481276" environment="eurasia" map_location="0.64,0.41" river="false" lakes="1"/>
</locations>